Rules
Official Rules of Platform Tennis©
Published for the 2003-04 Season / Thirteenth Edition
Table of Contents
Cover Page
Introduction
Note on Etiquette
Platform Tennis Court Layout
Rule 1: Dimensions and Terminology
Rule 2: Court Fixtures
Rule 3: The Ball and the Paddle
Rule 4: Use of Paddle and Ball
Rule 5: The Game
Rule 6: Choice of End of Court and Service
Rule 7: Server and Receiver
Rule 8: Delivery of the Service
Rule 9: Only One Service
Rule 10: Fault or Out
Rule 11: Foot Fault
Rule 12: Receiving Team Must Be Ready
Rule 13: A let
Rule 14: Service Touching Receiving Team
Rule 15: When Receiver Becomes Server
Rule 16: Serving or Receiving Out of Turn
Rule 17: Ball Remains in Play
Rule 18: Loss of Point
Rule 19: Ball Touching Court Fixtures
Rule 20: Good Return
Rule 21: Interference
Rule 22: Scoring
Rule 23: When Teams Change Ends
Rule 24: Continuous Play
Rule 25: Only One Hit
Rule 26: Ball Off Screens
Rule 27: Singles
Appendices
A. Ball Performance Standards
B. Paddle Standards
C. 12-Point Tiebreaker
Addendum: The Etiquette of Platform Tennis
Introduction
I. Line Calls
II. Foot Fault
III. Net Cord Ball on Service
IV. Ball Hitting Player
V. The "Tick"
VI. Touching the Net
VII. The "Carry" and the "Double Hit"
VIII. Double Bounce
IX. Reaching over the Net
X. Return Ball to the Server
XI. The Woman in Mixed Doubles
XII. On Losing
XIII. Good Manners
Official Rules of Platform Tennis©
Published for the 2003-04 Season
Thirteenth Edition
Introduction
This is the thirteenth edition of the American Platform Tennis Association’s
rules booklet. It should be noted that, while most of the background for the
rules of platform tennis are derived from tennis, there are differences that
players of platform tennis should become acquainted with. The APTA
welcomes questions or suggestions, which should be directed to the
Executive Director, APTA, P.O. Box 99, Summit, NJ 07901.
Telephone:
(908) 522-0009. Fax: (908) 522-9542.
E-mail:
APTAHQ@platformtennis.org. Web site: http://www.platformtennis.org.
Note on Etiquette
The following rules embody the specific playing regulations of the game of
platform tennis. Another area of platform tennis protocol is etiquette. This
subject is covered in an addendum to this booklet, “The Etiquette of
Platform Tennis.” It is suggested that all players familiarize themselves
with the etiquette guidelines for the sport.
------------------------------------------------------------------------
Platform Tennis Court Layout
RULE 1: Dimensions and Terminology
The court is a rectangle 44 feet long and 20 feet wide, laid out on a deck
with a playing area 60 feet by 30 feet enclosed by a screen 12 feet high.
The screen is held taut by a superstructure around the perimeter of the
deck. Screens are made of 1-inch hexagonal galvanized or plastic coated
wire mesh.
The court is divided across the middle by a net, the ends of which are
attached to posts. The posts are 37 inches high and 18 inches outside the
court. The height of the net at the posts is 37 inches and at center is 34
inches. The net is held down taut and adjusted for height by a vertical
center strap 2 inches wide.
The lines at the ends of the court, parallel to the net, are called baselines.
The lines at the sides of the court, perpendicular to the net, are called
sidelines. Two feet inside the sidelines and running parallel to them for the
length of the court are the alley lines. Twelve feet from the net on either
side and running parallel to it from alley line to alley line are the service
lines. The segments of the alley lines between the service lines and the net
are called the service sidelines. The area between the net and the service
lines is divided in half by a line perpendicular to them. This line is called
the center service line.
Each baseline is bisected by an imaginary extension of the center service
line called the center mark. The center mark appears as a line 4 inches
long extending into the court at a right angle to and touching the baseline.
The area between the baseline and the service line is called the backcourt.
The area between the service line and the net is called the forecourt, which
in turn is divided into two service courts, deuce and ad. The area between
the sideline and the alley line is called the alley. All lines are customarily 2
inches wide, and all measurements are made to the outside of the lines
from the net or the center of the center service line. This line is in both
service courts and is itself centered on the imaginary centerline of the
court. All lines are within the court.
There is a space of 8 feet between each baseline and the back screen,
and a space of 5 feet between each sideline and the side screen. These
spaces are part of the playing area, but they are not part of the court. On
either side of the court, or on both sides, an access door is cut into the
superstructure. The door is located near the center of the side screen.
RULE 2: Court Fixtures
Court fixtures are the posts, the net, the net hand crank, the net cord (or
metal cable) that holds up the net, the band across the top of the net, the
center strap, the screens, the snow boards, the superstructure, the doors,
the lighting poles and lights, and, when they are present, the umpire and
umpire’s chair.
RULE 3: The Ball and the Paddle
The ball is a rubber ball with flocking, conforming to APTA specifications
for diameter, weight, bounce, and other standards as set forth in Appendix
A. The paddle is 18 inches (maximum) in overall length. The paddle is
perforated with up to 87 holes of 3/8-inch diameter (maximum). The
surface of the paddle may be slightly textured. APTA paddle standards are
set forth in Appendix B.
RULE 4: Use of Paddle and Ball
A player may not carry a second paddle or a second ball during play,
although it is permissible to use both hands on the paddle and to switch
the paddle from hand to hand in the course of play. With regard to ball
change, play should continue with the same ball as long as it is in good
condition. In tournament matches (a) play should continue with the same
ball throughout a set, and the ball should not be changed during the set
unless: (i) the ball becomes clearly defective, such as acquiring a crack or
split, or (ii) for any other reason, all four players agree that the ball should
be changed during the set (unless all four agree to the change to a new
ball, play should continue with the same ball through the completion of the
set set—including tiebreaker); (b) at the end of a set, play can continue
with the same ball (however, if any one player desires a new ball, a ball
change is made).
Comment: In certain circumstances - for example, extremely cold
conditions, or wet conditions causing rapid wear of the ball or the flocking -
a change of ball more frequently than one set may be warranted. In this
situation, to avoid any confusion or disputes during play, it is desirable that
the officials (or, in the absence of officials, the players) decide on a specific
ball change pattern prior to starting the match: for example, every 5
games, or every 9 games.
RULE 5: The Game
Platform tennis is basically a doubles game, and the rules discussed in this
booklet pertain to doubles play. Singles is sometimes played according to
the rules set forth in Rule 27.
RULE 6: Choice of End of Court and Service
The choice of end of court and the right to serve first or to receive first is
decided by toss, which is generally accomplished by spinning the paddle.
The team that does not toss has the right to call the toss. The team
winning the toss has the following options: (a) the right to serve first, in
which case the other team has the right to choose from which end of the
court to receive; (b) the right to receive first, in which case the other team
has the right to choose from which end of the court to serve; (c) the right to
choose the end, in which case the other team has the right to elect to
serve first or to receive first; (d) the right to require the other team to make
the first choice.
RULE 7: Server and Receiver
After the toss has been concluded, the teams take their places on opposite
sides of the net. The member of the serving team who elects to serve first
becomes the server. The member of the receiving team who elects to play
the deuce court becomes the first receiver. The server must deliver service
from a position behind the baseline and between the center mark and the
sideline, diagonally crosscourt from the receiver (see Rule 11b). The
receiver may stand wherever he/she pleases on his/her own side of the
net, on or off the court. Likewise the server’s partner and the receiver’s
partner may take any position they choose on their own sides of the net,
on or off the court. The server alternates serving, first from behind the
deuce court into the receiver’s deuce court, then from behind the ad court
into the receiver's ad court, and so on. Members of the receiving team
alternate receiving service. (See Appendix C for the proper service rotation
in a tiebreaker and for when teams change ends.)
The ball served must pass over the net and hit the deck within the proper
service court before the receiver may return it. The receiver may not volley
the service (i.e., strike the ball before it has bounced). If he/she does so,
the receiver loses the point outright.
If the server serves from behind the wrong side of the court and the
mistake is not discovered before the service is completed (see Rule 8), the
point stands as played, but thereafter the server must serve from the
correct side of the court according to the score. If such service from the
incorrect position is a fault, it is a completed point—loss of point to the
server. If the incorrect position of the server is detected prior to delivering
the service, or after a good service is delivered, but no attempt is made by
the receiver to return the ball, there is no penalty and the server should
move to the correct position and deliver the service.
If either server delivers the first service of the tiebreaker from the wrong
side of the court and the mistake is not discovered before the service is
completed, the point stands. If the service is a fault, it is loss of point to the
serving team. If the incorrect position or incorrect server is detected prior to
delivering the first service, or if a good service is delivered and there is no
attempt by the receiver to return the ball, there is no penalty and the
correct server should re-serve from the correct side of the court. If the
incorrect server serves the first point and the point is completed, the point
stands as played but that team's service rotation remains as altered (i.e.,
the server’s partner serves next in the tiebreaker rotation). Thereafter in
the tiebreaker if a service is made from the wrong side of the court, or by
the wrong server, and the error is not detected before the service is
completed, the point stands. As soon as the error in side or server is
detected, it must be remedied on the next point served by the team that
made the error. If correcting the error would result in two consecutive
services being made from the same side of the court, the next service
must be from the other side. If correcting the error results in a change of
server to serve the next two services for his/her team, then the service
rotation should be changed for the duration of the tiebreaker. In any of
these situations, as in the first serve of the tiebreaker, if a good service is
delivered but no attempt is made by the receiver to return the ball, there is
no penalty and the correct server should deliver the service from the
correct side.
RULE 8: Delivery of the Service
The service is delivered as follows: the server takes an initial position
behind the baseline and between an imaginary extension of the center
mark and the sideline, as described in Rule 7. The server then projects the
ball by hand into the air in any direction and before it hits the ground
strikes the ball with the paddle. At the moment of impact the service
delivery is completed.
Note: The service may be delivered overhand, underhand, or sidearm, as
the server chooses. There is no obligation on the server's part to inform the
receiver as to the server's intention, and the server may vary the type of
delivery.
RULE 9: Only One Service
Only one service is allowed (except in singles—see Rule 27). If the service
is a fault, the server loses the point.
RULE 10: Fault or Out
Fault: The service is a fault if (a) the server does not take a legal position
as described in Rules 7 and 8; (b) the server commits a foot fault (see Rule
11); (c) the server misses the ball completely in attempting to strike it; (d)
the ball does not land in the proper service court; (e) the ball served hits
the server's partner; (f) the ball touches a court fixture other than the net
cord, post, net hand crank, band, or center strap before landing in the
proper service court.
Note: Any service that does touch the net cord, post, net hand crank, band,
or center strap before landing in the proper service court is in play. This is
unlike tennis, where a “let” service would be called.
On service, either member of the receiving team may make line calls. The
service is a fault if (a) the ball lands outside the proper service court or (b)
the server violates the foot fault rule (see Rule 11). If an out call is made,
play should stop. If there is a disagreement between the receiving partners
as to whether the service is good or out, a let should be played, regardless
of whether the service was returned in or out of play.
Out: A ball in play (other than a service) is out if it does not land within the
court on the proper side of the net after either crossing the net or touching
the post, net, net hand crank, net cord, band, or center strap. Since all
parts of the lines bounding the court are deemed to be within the court, a
ball that touches any part of a line is good. In an unofficiated match, the
usual procedure is for the receiving team to make line calls on its own side
of the net (i.e., you call lines on your side; the opponents call lines on their
side). However, players may assist their opponents with “out” calls in the
opponents’ court, if requested. They should also call against themselves
any ball that is clearly out on the opponents' side of the court if not called
by the opponents.
If during play a player makes an out call on a ball that the player could
otherwise return, play should stop. If the partner disagrees and believes
the ball was in, a let should be played. If a ball is not clearly seen by either
player as in or out, or an out call is made on a ball which neither player
could retrieve and the caller's partner believes the ball was in, the point
should be awarded to the opponents. (See Addendum, “The Etiquette of
Platform Tennis,” for further discussion.)
RULE 11: Foot Fault
The server shall, throughout delivery of the service, up to the moment of
impact of paddle on ball (a) not change position by walking or running; (b)
not touch, with either foot, any area other than that behind the baseline
within the imaginary extension of the center mark and the sideline.
Note: The server shall not by the following movements of his/her feet be
deemed to “change position by walking or running”: (a) slight movements
of the feet that do not materially affect the location originally taken by the
server; (b) an unrestricted movement of one foot, so long as the other foot
maintains continuously its original contact with the deck; (c) leaving the
deck with both feet.
In a match not being officiated, the server’s opponents may call foot faults.
The first call of a foot fault on each server shall be a let. After this grace
fault, it is loss of point. Under tournament conditions, if there is an umpire
or linesmen, they assume the responsibility for calling all foot faults. At any
time in any round of a tournament match, any player is entitled to request a
foot fault judge and/or linesmen.
RULE 12: Receiving Team Must Be Ready
The server must not deliver the service until the receiving team is ready. If
the receiver makes any attempt to return the ball, the receiver is deemed
to be ready. Also, if the receiver attempts to return the ball, it is deemed
that the receiver’s partner also is ready. If the receiver claims not to be
ready as a service is being delivered, the service shall be played again,
provided the receiver does not attempt to return the ball. In such case, the
receiver may not claim a fault should the service land in the net or outside
the service court.
RULE 13: A Let
In all cases where a let is called, the point is to be replayed. The service is
a let if it is delivered when the receiving team is not ready (see Rule 12). A
ball in play is a let if (a) it hits an overhanging obstruction such as a tree
limb [or a diagonal corner support beam] - this was unintentionally
omitted from the printed rulebook; (b) the ball becomes broken in the
course of a point; (c) play is interrupted by an accidental occurrence, such
as a ball from another court bouncing into the court; (d) the ball leaves the
court through a hole in the screen, or gets stuck in the screen.
Note: In any situation during the play of a point when a let may be called, if
the player who could call the let does not do so immediately and permits
play to continue, that decision is binding on his team. It is not reasonable
to opt not to call a let, strike the ball for loss of point, and then ask for a let
to be called. In the event that one of the players incorrectly calls a “let” on
a “net cord service” (see Rule 10) the following applies (a) if the let was
called by the receiving team, it is loss of point for the receiving team and,
(b) if the let is called by the serving team, it is loss of point for the serving
team.
Comment: For further discussion of other situations in which a let may be
called, see Rule 21.
RULE 14: Service Touching Receiving Team
If the service touches the receiver or the receiver's partner or anything they
are wearing or carrying before the ball has hit the deck, the server wins the
point outright. This ruling applies whether the member of the receiving
team is hit while standing on or off the court.
RULE 15: When Receiver Becomes Server
At the end of the first game of a set, the receiving team becomes the
serving team. The partners decide between them who will serve first in
each set. The order of service remains in force for the entire set.
RULE 16: Serving or Receiving Out of Turn
If a player serves out of turn, the player who should be serving must take
over serving from the point that the mistake is discovered. All points stand
as played. If an entire game is served by the wrong player, the game score
stands as played, but the order of service remains as altered, so that in no
case may one player on a team serve three games in a row. If the
receiving team receives from the wrong sides of their court (as established
in their first receiving game of the set), they must continue to receive serve
for the entire game from the “wrong sides,” but must revert to the original
sides of their court in the next game in which they are receivers.
RULE 17: Ball Remains in Play
Once a ball is put into play by service, it remains in play until the point is
decided, unless a fault or a let is called. A player may not catch a ball that
appears to be going out of bounds and claim the point. The ball is in play
until it actually hits the screen on the fly, bounces on the deck out of
bounds, bounces a second time after first bouncing in bounds, or goes
over the screen. A player catching or stopping a ball and calling “out”
before the ball is legally out loses the point for his/her team.
Note: A ball that is hit by a player outside the net post and lands within the
opponents' court is in play. See Rule 20c.
RULE 18: Loss of Point
A team loses the point if (a) As the receiving team, the ball bounces a
second time, provided the first bounce was within the court.
Comment: Sometimes it is difficult to determine whether a player
attempting to retrieve a ball, especially a drop shot that has bounced once
and is about to bounce again, actually strikes the ball before it bounces the
second time. Propriety dictates that the player attempting to hit the ball is
honor bound to call “not up” if the player feels the ball did in fact bounce
twice. A player who has any doubt in this situation should ask the nearest
opponent, after the point has been decided, “Was it up?” If the opponent
says no, the point should be conceded.
(b) A player returns the ball in such a way that it hits (i) the deck on the
other side of the net outside the sidelines or baseline; (ii) any object, other
than an opposing player, on the other side of the net outside the sidelines
or baseline; (iii) the net, post, net hand crank, cord, band, or center strap
and does not then land within the court on the other side of the net.
(c) A player volleys the ball and fails to make a good return, even when
standing outside the court.
Comment: A player standing outside the court volleys at his own risk. It is
not proper to volley the ball and simultaneously call it out, for if the ball is
volleyed, it is in play.
(d) A player touches or strikes the ball more than once in making a stroke,
or makes overlong contact with the ball (i.e., both a double hit and a carry
are illegal).
(e) A player strikes the ball before it has crossed over to his side of the net
(i.e., reaches over the net to strike the ball, making contact on the
opponents’ side of the net; for exception, see Rule 20b).
(f) A ball in play touches any part of a player, including the hand(s) holding
the paddle, or his/her clothing.
Note: It does not matter whether the player is inside or outside the court,
whether he/she is hit squarely or his/her clothing merely grazed, or
whether the contact is accidental or purposeful. If a ball touches anything
other than a player’s paddle, it is loss of point.
(g) A player throws his paddle at the ball in play and hits it.
(h) A player bounces the ball over the screen and out of the enclosure or
into a lighting fixture or light pole, whether or not the ball rebounds back
into the court.
(i) A player or anything the player wears or carries touches the post, net,
net hand crank, cord, band, or center strap, or the court surface on the
opponents’ side of the net, within the boundary lines, while the ball is in
play (see Rule 17).
Note: If the point has already been concluded, it is not a violation to touch
any of these fixtures. Also if in rushing forward to retrieve a shot, a player’s
momentum carries him/her past the net post onto the opponents’ side of
the net, this is not loss of point unless the player actually steps inside the
opponents’ court or interferes with one of the opponents. Mere physical
contact with an opponent is not loss of point unless such contact hinders
the opponent.
When a player is standing at the net and the opponent hits the ball into the
net in such a way that it pushes the net against the player’s paddle or
person, the net player loses the point. It does not matter that the ball was
not going over the net. The net player loses the point because the player
made contact with the net while the ball was still in play.
RULE 19: Ball Touching Court Fixtures
If the ball in play touches a court fixture (as defined in Rule 2) after it has
hit the deck within the boundaries of the court, the ball remains in play and
may be returned, so long as it has not hit the deck a second time within the
court or the playing area.
Exceptions: If the ball hits a lighting fixture or pole, the point is concluded—
loss of point for striker. In matches in which an umpire and an umpire’s
chair are inside the enclosure, a ball striking either the umpire or the chair
prior to landing in the opponents’ court is loss of point for the striker.
RULE 20: Good Return
It is a good return if (a) the ball touches the net, post, net cord, net hand
crank, band, or center strap and then hits the deck within the proper court;
(b) the ball, served or returned, hits the deck within the proper court and
rebounds or is blown back over the net, and one of the players on the
opposing team reaches over the net and plays the ball, provided that
neither the player nor any part of the player’s clothing or equipment
touches the post, net, net hand crank, net cord, band, center strap, or the
deck within their opponents’ court, and that the stroke is otherwise good
(see also Rule 21); (c) the ball is returned outside the post, either above or
below the level of the top of the net, whether or not it touches the post or
net hand crank, provided that it then hits the deck within the court;
Note: It is not a good return if the ball is hit through the open space
between the net and the post.
(d) a player’s paddle passes over the net after the player has returned the
ball, provided that the ball has crossed to the player’s side of the net
before being struck by the player and that the stroke is otherwise good.
RULE 21: Interference
If a player is hindered in making a stroke by anything not within his control,
the point is replayed.
Comment: If a tree branch or a ball from another court should interfere with
play, a let should be called immediately. However, if a player bumps into
his own partner or is interfered with by a court fixture, that is not grounds
for a let. In the situation covered by Rule 20b, if his opponent willfully
hinders the player attempting to strike the ball, the player is entitled to the
point by reason of interference, whether such interference is verbal or
physical. However, if it is agreed that such interference was unintentional,
a let should be called.
RULE 22: Scoring
(a) The Game: Zero, or no points, is called “love.” The first point is called
15, although it is also commonly called 5. The second point is called 30.
The third point is called 40. The fourth point is Game. It is customary to call
the score of the serving team first. For example, if the receiving team wins
the first point, the score is “love 15.” When both teams score 15, or both
score 30, the score is called “15 all” or “30 all.” When both teams score 40,
the score is called “deuce.” The next point after deuce is called
“advantage” for the team winning it, thus “advantage server” (or more
usually “ad in”) if the serving team wins that point, or “advantage receiver”
(or “ad out”) if the receiving team wins that point. If the team with the
advantage wins the next point, it wins the game. If the other team wins that
point, the score reverts to deuce. This continues indefinitely until one or the
other team wins two points in a row from deuce, which wins the game. A
game that is won “at “love” means that the losing team won no points.
(b) The Set: The team which first wins 6 games wins the set. However, the
winning team must have a margin of 2 games, and a set played under the
traditional rules continues until one team has such a 2-game margin (e.g.,
8-6 or 11-9). A set that is won “at love” means that the losing team won no
games. When the score in games is 6-all, the APTA recommends the use
of the 12-point tiebreaker (see Appendix C). Tournament committees
should announce in the tournament rules whether the tiebreaker is to be
played.
(c) The Match: A match is usually best of three sets with a tiebreaker in all
sets. See Guidelines below for exceptions.
Comment: In matches played without an umpire, the server should
announce the point scores as the game goes on, and the game score at
the end of the service game. Misunderstandings will be averted if this
practice is followed.
(d) No-Ad Scoring: No-ad scoring is used occasionally to speed up play by
concluding a game on the next point after both teams have scored three
points (referred to as deuce in regular scoring). Points are scored 1, 2, 3,
and no points is called “zero.” When the score reaches “3 all,” the receiving
team may decide which partner will receive the service. The winner of that
point wins the game.
Guidelines for Number of Sets to be Played in Different Events:
2 out of 3 sets, with tiebreaker in all sets:
2 out of 3 sets, with tiebreaker in all sets, except third set of finals
played out:
Women’s Ranking Tournaments
Men’s Ranking Tournaments
Senior National Championships
Junior National Championships
Men’s Singles National Championship
Women’s National Championship
Men’s National Championship
Mixed National Championship
RULE 23: When Teams Change Ends
Teams change ends after the first, third, fifth, and every subsequent oddnumbered
game of each set. When a set ends on an odd total of games
(e.g., 6-3), the teams “change for one”—that is, they change ends for one
game, and then change ends again after the first game of the next set.
When the set ends on an even total of games (e.g., 6-4), the teams “stay
for one” and then change ends after the first game of the next set.
RULE 24: Continuous Play
Play shall be continuous from the first service of the first game until the
conclusion of the match, except (a) for rest periods permitted by
tournament officials; (b) when changing ends on the odd games, a
maximum of one minute is allowed for players to towel off, change
equipment, rest, etc.; (c) during a service game, the server is permitted a
maximum of 20 seconds between the finish of play on a point and the
delivery of the next service; (d) play shall never be suspended, delayed, or
interfered with for the purpose of enabling a player to recover his strength
or to receive instruction or advice. (The umpire shall be the sole judge of
such suspension, delay, or interference, and after giving due warning, the
umpire may disqualify the offender. No allowance may be made for natural
loss of physical condition such as cramps, faintness or loss of wind.
Consideration may be given by the umpire for accidental loss of physical
ability or condition.)
Note 1: In the event of an accident, a fall, collision with a net post, a
sprained ankle, and the like, up to a 10-minute suspension in play may be
authorized. A default will be mandatory if play is not resumed immediately
after the suspension.
Note 2: If a player’s clothing, footwear, or equipment becomes out of
adjustment in such a way that it is impossible or undesirable for the player
to continue, the provisions in Note 1 shall apply.
Comment: The intent of the Continuous Play Rule is to prevent
unauthorized rest periods for players who are tired and to discourage
stalling tactics for whatever purpose. In the event of an accident, the
umpire or tournament chairman shall consider a temporary suspension of
play. If a match is adjourned for a legitimate reason (e.g., a sudden
rainstorm), when the match is resumed (a) the teams are entitled to a full
warm up, and (b) the match must begin precisely where it left off, with the
same game and point score, same server, same ends of the court, and
same order of service.
RULE 25: Only One Hit
In the course of making a return, only one player may hit the ball. If both
players, either simultaneously or consecutively, hit the ball, it is an illegal
return and loss of point. Mere clashing of paddles does not constitute an
illegal return, provided that only one player strikes the ball.
RULE 26: Balls Off Screens
If a ball in play or on the service hits the deck in the proper court and then
touches any part of the back or side screens, or both screens, or the
horizontal top, rails, or the snow boards, it may be played, so long as it
does not bounce on the deck a second time before being hit by the player.
A ball taken off the screen must be returned into the opponents’ court. It
may not be caromed back indirectly by being hit from paddle to screen and
then into the opponents’ court.
RULE 27: Singles
The rules for singles are the same as for doubles except for the following:
In singles, the game is played within the standard singles court (within the
alley lines; see diagram on page 3), two services are allowed, and no-ad
scoring is used. The no-ad game point is served into the service court of
the receiver’s choice (see Rule 22d).
Appendix A
Ball Performance Standards
The APTA has established the following Performance Standards and
Acceptable Tolerances for the ball. The APTA reserves the right to
withhold or terminate approval if the Association feels the standards have
not been met by a manufacturer, and to approve balls for sanctioned play
as it sees fit.
Bounce Test: Balls should be conditioned at 70 degrees F. and 25% - 35%
relative humidity for 24-32 hours, then dropped from 90 inches measured
from the bottom of the ball to a concrete slab, and the rebound measured.
Bounce to be measured from bottom of the ball.
Acceptable Tolerance: 43.0 inches through 51.0 inches.
Weight Test: 70.0 grams through 75.0 grams.
Diameter Test: Measure diameter along two perpendicular axes of the ball.
Both readings must be within tolerance.
Diameter: 2.45 to 2.55 inches.
Complete details about the specific test procedures are available from the
APTA office.
Appendix B
Platform Tennis Paddle Standards and Acceptable Tolerances
Total Length 18 inches maximum
Holes-Number 87 maximum
Holes-Diameter 3/8 inch maximum
Edge (or Rim) May be flush, or wraparound, within limits specified below
Surface Flat (not curved); not yellow
Surface Finish Slight texturing permissible
Appendix C
The APTA Approved 12-Point Tiebreaker for Platform Tennis
At six games all, the players continue to serve in order and from the same
end as before. The server of the first point of the tiebreaker will serve only
one point, to the ad court. Each player will then, in normal service rotation,
serve twice, first to the deuce court then to the ad court.
The single point served by the initial server of the tiebreaker results in an
immediate change of ends, and teams will continue to change ends in the
normal pattern as if the server had served an entire game.
First team to win 7 points wins the set, although if it be 6 points all, a team
must win the tiebreaker by a margin of 2 points. The set shall be scored 7-
6. The team receiving service for the first point of the tiebreaker shall begin
serving the next set from the opposite end from which it received the first
point.
The teams shall change ends after the first game.
Example:
NORTH
A B
C D
SOUTH
A started serving the set from North End.
It’s 6 games all and it’s A’s turn to serve again.
1) A serves once (ad court) from North End.
Change Ends
2) C serves twice from North End.*
(deuce court first; ad court second)
3) B serves twice from South End.
(deuce court first; ad court second)
Change Ends
4) D serves twice from South End.
(deuce court first; ad court second)
5) A serves twice from North End.
(deuce court first, ad court second)
Change ends and repeat this order until one team reaches 7 points or wins
by 2 points after each team reaches 6 points.
6) Team C-D starts serving next set from North End.
7) Teams change ends after 1 game.
*Assuming that C has been following A in service order. If a ball change is
called for on a tiebreaker game, the change should be deferred until the
second game of the following set, to preserve the alternation of the right to
serve first with the new ball.
Addendum
The Etiquette of Platform Tennis©
INTRODUCTION
Platform tennis, often referred to as “paddle” for short, is a keenly
competitive sport and one in which, by tradition, good sportsmanship,
integrity, and respect are key elements. It is a game that is played for fun,
but there is also an active winter tournament circuit. The game is played in
accordance with the Official Rules of Platform Tennis as published by the
American Platform Tennis Association.
The main purpose of this section, however, is to discuss the etiquette of
platform tennis play. Etiquette is an area where, unlike rules, which are
generally more specific, there may be differences of opinion, or judgment
may have to be exercised. Since platform tennis continues to attract many
new participants, the APTA believes it desirable to provide these
guidelines on the etiquette of the game. In doing so, it is recognized that
etiquette does have its “gray areas.” Therefore, these comments are
offered not as hard and fast rules, but as suggested guidelines of behavior.
In any case, it is hoped that the tradition of the game will be maintained
through a continued high degree of sportsmanship and mutual respect and
that these guidelines may assist in furthering that tradition by offering
worthwhile suggestions on personal behavior while playing this rewarding
game.
I. LINE CALLS
In matches where there are no linesmen, the general rule is that all lines
are called by the receiving team (i.e., you call lines on your side, the
opponents call lines on their side). Each side should, obviously, call the
ball in or out honestly and without regard to the play situation. The decision
of the team whose responsibility it is to make the call is final.
The following refinements are suggested:
1. If an out call is not promptly made, the ball is considered in and play
should continue.
2. On service, either member of the receiving team may make line calls. If
an out call is made, play should stop. If there is a disagreement between
the receiving partners as to whether the service was good or out, a let
should be played, regardless of whether the service was returned in or out
of play.
3. During play, if a player makes an out call on a ball that the player could
otherwise return, and the player stops play but his partner thinks the ball
was in, a let should be played. If an out call is made on a ball that neither
player could retrieve but the caller’s partner disagrees and believes the ball
was in, the point should be awarded to the opponents.
4. Players may assist their opponents with out calls in the opponents”
court, if requested. They should also call against themselves any ball that
is clearly out on the opponents” side of the court, if not called by the
opponents.
5. A certain amount of friendly kidding about opponents” line calls is
inevitable. But etiquette dictates that the opponents” line calls are to be
respected and considered final. In the end, questionable calls will usually
balance off between the two sides.
6. If there is uncertainty about a line call any doubts should be resolved in
favor of the opponents.
7. When coaching your partner to let a ball drop rather than hit it, try to
use commands such as “bounce it!” or “drop it!” rather than “out!” so as not
to confuse your opponents, who may think you are making an out call.
II. FOOT FAULT
The foot fault is the aspect of the game that demands the greatest amount
of self-control by the server. Seldom will fellow players advise another
player that he or she is foot-faulting for fear of “offending.” Yet if the server
steps on the baseline or on the court before striking the ball, the server is
breaking the rules.
Many players may not know they are foot-faulting. This is because in
serving, they make a slight movement of the forward foot, which is legal,
but in doing so they step on or over the line. A player can find out if he or
she is foot-faulting by asking a fellow player to observe the service.
Conversely, a polite comment to another player, who may not ask, is not
out of order. One subtle way to handle this is to ask the opponents if they
would like to have you call foot faults during practice services.
The server is on his honor not to foot-fault; therefore, all players should
exercise the self-control necessary to stay behind the line while serving.
Apart from the rule-breaking and etiquette aspects of foot-faulting,
linesmen may call foot faults in the semifinals and finals of major
tournaments, and any player who is in the habit of foot-faulting regularly
may have a difficult time adjusting to a correct service procedure under the
pressure of tournament competition. The usual result is that the server will
lose points on called foot faults or serve a higher percentage of faults in
trying to adjust to a legal service.
So, in this area above all others, etiquette says that players must exercise
the greatest degree of self-control in order not to break the rules and/or
offend others. Practice serving legally, and check with others by asking
that your service be watched.
III. NET CORD BALL ON SERVICE
The Official Rules of Platform Tennis state that if the service touches the
net cord and lands in the correct service court, the ball is in play (i.e., it is
not a let).
It is recognized that many platform tennis players are also tennis players,
and in tennis a net cord service is still played as a let. To afford them, as
well as new players of platform tennis, the opportunity to adjust to our
rules, in non-tournament competition if a let is erroneously called on a net
cord service by any of the players, the first such violation by each team
may be considered a grace call, and a let played in each instance.
After the first such grace call (one for each team), if an erroneous let is
called on a net cord service but neither team is distracted by the improper
call, play can continue. However, if the let call is a distraction that causes
either team to stop play, it is loss of point for the team calling the let.
IV. BALL HITTING PLAYER
If a ball touches any part of a player’s body or clothing (including any part
of the hand) either before landing or hitting the screen on the player’s side
or after landing fairly in the court, it results in loss of point. Even if the
player is standing outside the boundaries of the court, the point is lost if the
ball strikes the player before landing on the deck or hitting a screen. Often
a ball striking a player just barely grazes the clothing or hair. It is good
etiquette for the player to declare that the ball touched him or her and
award the point to the opponents.
It is not good etiquette for any player to declare that the ball hit an
opponent and thereby claim the point. The player may politely ask if it did,
but the determination of whether or not the ball hit the opponent is that
player’s to make, and his or her integrity and decision in the matter should
be respected.
V. THE “TICK”
A ball that is “ticked” is barely grazed with the paddle, and often when this
happens only the player who ticks the ball can hear or feel it. It is good
etiquette for the player doing so to promptly declare that the ball was
touched and award the point to the opponents.
It is poor etiquette for a player to declare that an opponent ticked the ball
and claim the point. The best person to determine whether the ball was
ticked is the player, and it is good etiquette to respect the player’s integrity
and decision.
VI. TOUCHING THE NET
Touching the net with any part of the body or the paddle during play is loss
of point. A player touching the net should promptly declare the violation
and award the point to the opponents.
On rare occasions, a ball driven by a player into the net will force a loosely
strung net to strike the paddle of the opposing net person, who may be
crowding the net. If this occurs, it is loss of point for the net player’s team
since the net was touched before the ball fell to the deck to conclude the
point. (Moral - always tighten the lower net strings.)
VII. THE “CARRY” AND THE “DOUBLE HIT”
The carry is difficult to define, but the word fairly suggests what occurs,
and it is illegal. It is an excessively long contact between the paddle and
the ball, as distinct from a cleanly struck shot. The carry is illegal because
it could give a player an unfair advantage. The carry can inadvertently
occur in almost any playing situation, but one of the most common is when
two teams are having a rapid exchange of volleys near the net and a
player, in moving backward while receiving and attempting to return a shot,
unintentionally “catches” or cradles the ball on the racquet. If in the player’s
judgment the ball was carried, it should be declared and the point awarded
to the opponents.
A double hit can occur in the above situation and in the more difficult wire
shots. In this version of the carry the player in attempting to return a shot
hits the ball twice in quick succession. It is rare, but it does happen. And
since it is illegal, the player should promptly declare it and the point should
be awarded to the opponents.
VIII. DOUBLE BOUNCE
If a player knows that the ball has bounced twice before returning it, he
should call a “not-up” and the point should be awarded to the other team.
IX. REACHING OVER THE NET
It is against the rules to reach over the net to strike a ball unless it has first
landed in the striker’s court. An over-the-net violation should be called by
the violating player or partner as a matter of good etiquette. It is not good
etiquette for the opponents to make that call and claim the point.
X. RETURN THE BALL TO THE SERVER
When a point is completed, if the ball is lying on your side of the court and
your opponent is serving, it is good etiquette to pick up the ball and either
give it to your opponent’s net player, who can give it to the server, or to
gently bounce the ball to the server at the next service position, waiting a
moment before delivering the ball if the server’s back is turned.
It is good etiquette to do your part by picking up the ball and getting it to
the server in an easy and accommodating manner. If everyone does this it
will be easier on you when your turn comes to serve! All too often, players
simply kick or push the ball in the opponents’ direction or arbitrarily hit the
ball just anywhere over to the other side. This makes the server chase the
ball, it is discourteous, and it results in a slower-moving game.
Finally, and above all, resist the temptation of venting aggravation at
missing an easy shot by slamming the ball about the court after the point is
lost.
XI. THE WOMAN IN MIXED DOUBLES
This can be a sensitive subject. However, no document on etiquette would
be complete without touching at least briefly on the subject. Specifically,
the question is how the man should play against the woman in an
opposing mixed doubles team, particularly if the woman is the weaker of
the two partners. There are two schools of thought. The first, which is more
often applied in friendly games, says that the man should be “gentlemanly”
by not driving the ball hard at the woman at net, or in returning her serve,
and should not work her corner disproportionately. This does have the
advantage of balancing play between opposing partners. It is
“gentlemanly,” and it avoids the accusation of “picking on the woman.” In
an otherwise close contest, it can also lead to losing the match.
The other school of thought says that a team is a team, gender makes no
difference, and the normal strategy to beat a team that may be unbalanced
is to play the weaker partner. If that partner happens to be a woman, so be
it. And if the woman does not like that, she need not play (or can get
better).
Both viewpoints have merit and both have their strong advocates. It is not
uncommon to see a double standard practiced, with the first school of
thought being applied in friendly, social games, where winning or losing
may be unimportant, or even in an unbalanced tournament match; and the
second standard being applied in a keenly contested tournament match.
We believe it best to leave this choice to one’s personal discretion.
XII. ON LOSING
It is much more difficult to be a gracious loser than a gracious winner. One
should be gracious in either case—but try particularly hard to be so in
losing. Congratulate your opponents, wish them well, live with it, and strive
to improve, so you can be a gracious winner.
XIII. GOOD MANNERS
In closing, a few do’s and don’ts on good manners are included, although
most of these suggestions are obvious:
1. Be punctual. The game requires four players, and it is good etiquette to
be on time and not inconvenience the other players by being late.
2. Bring a ball.
3. Don’t use bad language during play (or keep it to yourself).
4. Don’t bang the paddle against the net, the side screening, or the deck
as an outward expression of self-dissatisfaction.
5. As a courtesy, don’t deliberately wear clothing with the intent of making
the ball more difficult for opponents to see.
6. Be complimentary of good play by both your partner and your
opponents.
7. When playing in a tournament, recognizing that a great deal of work
dedicated to your enjoyment has been done by the tournament chairman
and the tournament committee, take a moment before leaving to say
“goodbye” and “thank you”.
©1999 R.A. Brown, rev. 2003