Official Rules of Platform Tennis©
Published for the 2003-04 Season / Thirteenth Edition
Table of Contents
Cover
Page
Introduction
Note
on Etiquette
Platform
Tennis Court Layout
Rule
1: Dimensions and Terminology
Rule
2: Court Fixtures
Rule
3: The Ball and the Paddle
Rule
4: Use of Paddle and Ball
Rule
5: The Game
Rule
6: Choice of End of Court and Service
Rule
7: Server and Receiver
Rule
8: Delivery of the Service
Rule
9: Only One Service
Rule
10: Fault or Out
Rule
11: Foot Fault
Rule
12: Receiving Team Must Be Ready
Rule
13: A let
Rule
14: Service Touching Receiving Team
Rule
15: When Receiver Becomes Server
Rule
16: Serving or Receiving Out of Turn
Rule
17: Ball Remains in Play
Rule
18: Loss of Point
Rule
19: Ball Touching Court Fixtures
Rule
20: Good Return
Rule
21: Interference
Rule
22: Scoring
Rule
23: When Teams Change Ends
Rule
24: Continuous Play
Rule
25: Only One Hit
Rule
26: Ball Off Screens
Rule
27: Singles
Appendices
A.
Ball Performance Standards
B.
Paddle Standards
C.
12-Point Tiebreaker
Addendum: The Etiquette of Platform Tennis
Introduction
I.
Line Calls
II.
Foot Fault
III.
Net Cord Ball on Service
IV.
Ball Hitting Player
V.
The "Tick"
VI.
Touching the Net
VII.
The "Carry" and the "Double Hit"
VIII.
Double Bounce
IX.
Reaching over the Net
X.
Return Ball to the Server
XI.
The Woman in Mixed Doubles
XII.
On Losing
XIII.
Good Manners
Official Rules of Platform Tennis©
Published for the 2003-04 Season
Thirteenth Edition
Introduction
This
is the thirteenth edition of the American Platform Tennis Association’s rules
booklet. It should be noted that, while most of the background for the
rules of platform tennis are derived from tennis, there are differences that
players of platform tennis should become acquainted with. The APTA welcomes
questions or suggestions, which should be directed to the Executive Director,
APTA, P.O. Box 99, Summit, NJ 07901. Telephone: (908) 522-0009. Fax: (908)
522-9542. E-mail: APTAHQ@platformtennis.org. Web site: http://www.platformtennis.org.
Note on Etiquette
The
following rules embody the specific playing regulations of the game of platform
tennis. Another area of platform tennis protocol is etiquette. This subject is
covered in an addendum to this booklet, “The Etiquette of Platform Tennis.” It
is suggested that all players familiarize themselves with the etiquette
guidelines for the sport.
------------------------------------------------------------------------
Platform Tennis Court Layout
RULE 1: Dimensions and Terminology
The
court is a rectangle 44 feet long and 20 feet wide, laid out on a deck with a
playing area 60 feet by 30 feet enclosed by a screen 12 feet high. The screen
is held taut by a superstructure around the perimeter of the deck. Screens are
made of 1-inch hexagonal galvanized or plastic coated wire mesh.
The
court is divided across the middle by a net, the ends of which are attached to
posts. The posts are 37 inches high and 18 inches outside the court. The height
of the net at the posts is 37 inches and at center is 34 inches. The net is
held down taut and adjusted for height by a vertical center strap 2 inches
wide.
The
lines at the ends of the court, parallel to the net, are called baselines. The
lines at the sides of the court, perpendicular to the net, are called
sidelines. Two feet inside the sidelines and running parallel to them for the
length of the court are the alley lines. Twelve feet from the net on either
side and running parallel to it from alley line to alley line are the service
lines. The segments of the alley lines between the service lines and the net
are called the service sidelines. The area between the net and the service
lines is divided in half by a line perpendicular to them. This line is called
the center service line.
Each
baseline is bisected by an imaginary extension of the center service line
called the center mark. The center mark appears as a line 4 inches long
extending into the court at a right angle to and touching the baseline. The
area between the baseline and the service line is called the backcourt. The
area between the service line and the net is called the forecourt, which in
turn is divided into two service courts, deuce and ad. The area between the
sideline and the alley line is called the alley. All lines are customarily 2
inches wide, and all measurements are made to the outside of the lines from the
net or the center of the center service line. This line is in both service
courts and is itself centered on the imaginary centerline of the court. All
lines are within the court.
There
is a space of 8 feet between each baseline and the back screen, and a space of
5 feet between each sideline and the side screen. These spaces are part of the
playing area, but they are not part of the court. On either side of the court,
or on both sides, an access door is cut into the superstructure. The door is
located near the center of the side screen.
RULE 2: Court Fixtures
Court
fixtures are the posts, the net, the net hand crank, the net cord (or metal
cable) that holds up the net, the band across the top of the net, the center
strap, the screens, the snow boards, the superstructure, the doors, the
lighting poles and lights, and, when they are present, the umpire and umpire’s
chair.
RULE 3: The Ball and the Paddle
The
ball is a rubber ball with flocking, conforming to APTA specifications for
diameter, weight, bounce, and other standards as set forth in Appendix A. The
paddle is 18 inches (maximum) in overall length. The paddle is perforated with
up to 87 holes of 3/8-inch diameter (maximum). The surface of the paddle may be
slightly textured. APTA paddle standards are set forth in Appendix B.
RULE 4: Use of Paddle and Ball
A
player may not carry a second paddle or a second ball during play, although it
is permissible to use both hands on the paddle and to switch the paddle from
hand to hand in the course of play. With regard to ball change, play should
continue with the same ball as long as it is in good condition. In tournament
matches (a) play should continue with the same ball throughout a set, and the
ball should not be changed during the set unless: (i) the ball becomes clearly
defective, such as acquiring a crack or split, or (ii) for any other reason,
all four players agree that the ball should be changed during the set (unless
all four agree to the change to a new ball, play should continue with the same
ball through the completion of the set set—including tiebreaker); (b) at the
end of a set, play can continue with the same ball (however, if any one player
desires a new ball, a ball change is made).
Comment:
In certain circumstances - for example, extremely cold conditions, or wet
conditions causing rapid wear of the ball or the flocking - a change of ball
more frequently than one set may be warranted. In this situation, to avoid any
confusion or disputes during play, it is desirable that the officials (or, in
the absence of officials, the players) decide on a specific ball change pattern
prior to starting the match: for example, every 5 games, or every 9 games.
RULE 5: The Game
Platform
tennis is basically a doubles game, and the rules discussed in this booklet
pertain to doubles play. Singles is sometimes played according to the rules set
forth in Rule
27.
RULE 6: Choice of End of Court and Service
The
choice of end of court and the right to serve first or to receive first is
decided by toss, which is generally accomplished by spinning the paddle. The
team that does not toss has the right to call the toss. The team winning the
toss has the following options: (a) the right to serve first, in which case the
other team has the right to choose from which end of the court to receive; (b)
the right to receive first, in which case the other team has the right to
choose from which end of the court to serve; (c) the right to choose the end,
in which case the other team has the right to elect to serve first or to
receive first; (d) the right to require the other team to make the first
choice.
RULE 7: Server and Receiver
After
the toss has been concluded, the teams take their places on opposite sides of
the net. The member of the serving team who elects to serve first becomes the
server. The member of the receiving team who elects to play the deuce court
becomes the first receiver. The server must deliver service from a position
behind the baseline and between the center mark and the sideline, diagonally
crosscourt from the receiver (see Rule 11b). The receiver may stand wherever he/she
pleases on his/her own side of the net, on or off the court. Likewise the
server’s partner and the receiver’s partner may take any position they choose
on their own sides of the net, on or off the court. The server alternates
serving, first from behind the deuce court into the receiver’s deuce court,
then from behind the ad court into the receiver's ad court, and so on. Members
of the receiving team alternate receiving service. (See Appendix C for the proper service
rotation in a tiebreaker and for when teams change ends.)
The
ball served must pass over the net and hit the deck within the proper service
court before the receiver may return it. The receiver may not volley the
service (i.e., strike the ball before it has bounced). If he/she does so, the
receiver loses the point outright.
If
the server serves from behind the wrong side of the court and the mistake is
not discovered before the service is completed (see Rule 8), the point stands as
played, but thereafter the server must serve from the correct side of the court
according to the score. If such service from the incorrect position is a fault,
it is a completed point—loss of point to the server. If the incorrect position
of the server is detected prior to delivering the service, or after a good
service is delivered, but no attempt is made by the receiver to return the
ball, there is no penalty and the server should move to the correct position
and deliver the service.
If
either server delivers the first service of the tiebreaker from the wrong side
of the court and the mistake is not discovered before the service is completed,
the point stands. If the service is a fault, it is loss of point to the serving
team. If the incorrect position or incorrect server is detected prior to
delivering the first service, or if a good service is delivered and there is no
attempt by the receiver to return the ball, there is no penalty and the correct
server should re-serve from the correct side of the court. If the
incorrect server serves the first point and the point is completed, the point
stands as played but that team's service rotation remains as altered (i.e., the
server’s partner serves next in the tiebreaker rotation). Thereafter in the
tiebreaker if a service is made from the wrong side of the court, or by the
wrong server, and the error is not detected before the service is completed,
the point stands. As soon as the error in side or server is detected, it must
be remedied on the next point served by the team that made the error. If
correcting the error would result in two consecutive services being made from
the same side of the court, the next service must be from the other side. If
correcting the error results in a change of server to serve the next two
services for his/her team, then the service rotation should be changed for the
duration of the tiebreaker. In any of these situations, as in the first serve
of the tiebreaker, if a good service is delivered but no attempt is made by the
receiver to return the ball, there is no penalty and the correct server should
deliver the service from the correct side.
RULE 8: Delivery of the Service
The
service is delivered as follows: the server takes an initial position behind
the baseline and between an imaginary extension of the center mark and the
sideline, as described in Rule 7. The server then projects the ball by hand
into the air in any direction and before it hits the ground strikes the ball
with the paddle. At the moment of impact the service delivery is completed.
Note:
The service may be delivered overhand, underhand, or sidearm, as the server chooses.
There is no obligation on the server's part to inform the receiver as to the
server's intention, and the server may vary the type of delivery.
RULE 9: Only One Service
Only
one service is allowed (except in singles—see Rule 27). If the service is a fault, the server
loses the point.
RULE 10: Fault or Out
Fault:
The service is a fault if (a) the server does not take a legal position as
described in Rules
7 and 8; (b) the server commits
a foot fault (see Rule 11); (c) the server misses the ball completely in attempting to
strike it; (d) the ball does not land in the proper service court; (e) the ball
served hits the server's partner; (f) the ball touches a court fixture other
than the net cord, post, net hand crank, band, or center strap before landing
in the proper service court.
Note:
Any service that does touch the net cord, post, net hand crank, band, or center
strap before landing in the proper service court is in play. This is unlike
tennis, where a “let” service would be called.
On
service, either member of the receiving team may make line calls. The service
is a fault if (a) the ball lands outside the proper service court or (b) the
server violates the foot fault rule (see Rule 11). If an out call is made, play should stop. If
there is a disagreement between the receiving partners as to whether the
service is good or out, a let should be played, regardless of whether the
service was returned in or out of play.
Out:
A ball in play (other than a service) is out if it does not land within the
court on the proper side of the net after either crossing the net or touching
the post, net, net hand crank, net cord, band, or center strap. Since all parts
of the lines bounding the court are deemed to be within the court, a ball that
touches any part of a line is good. In an unofficiated match, the usual
procedure is for the receiving team to make line calls on its own side of the
net (i.e., you call lines on your side; the opponents call lines on their
side). However, players may assist their opponents with “out” calls in the
opponents’ court, if requested. They should also call against themselves any
ball that is clearly out on the opponents' side of the court if not called by
the opponents.
If
during play a player makes an out call on a ball that the player could
otherwise return, play should stop. If the partner disagrees and believes the
ball was in, a let should be played. If a ball is not clearly seen by either
player as in or out, or an out call is made on a ball which neither player could
retrieve and the caller's partner believes the ball was in, the point should be
awarded to the opponents. (See Addendum, “The Etiquette of Platform Tennis,” for further
discussion.)
RULE 11: Foot Fault
The
server shall, throughout delivery of the service, up to the moment of impact of
paddle on ball (a) not change position by walking or running; (b) not touch,
with either foot, any area other than that behind the baseline within the
imaginary extension of the center mark and the sideline.
Note:
The server shall not by the following movements of his/her feet be deemed to
“change position by walking or running”: (a) slight movements of the feet that
do not materially affect the location originally taken by the server; (b) an
unrestricted movement of one foot, so long as the other foot maintains
continuously its original contact with the deck; (c) leaving the deck with both
feet.
In
a match not being officiated, the server’s opponents may call foot faults. The
first call of a foot fault on each server shall be a let. After this grace
fault, it is loss of point. Under tournament conditions, if there is an umpire
or linesmen, they assume the responsibility for calling all foot faults. At any
time in any round of a tournament match, any player is entitled to request a
foot fault judge and/or linesmen.
RULE 12: Receiving Team Must Be Ready
The
server must not deliver the service until the receiving team is ready. If the
receiver makes any attempt to return the ball, the receiver is deemed to be ready.
Also, if the receiver attempts to return the ball, it is deemed that the
receiver’s partner also is ready. If the receiver claims not to be ready as a
service is being delivered, the service shall be played again, provided the
receiver does not attempt to return the ball. In such case, the receiver may
not claim a fault should the service land in the net or outside the service
court.
RULE 13: A Let
In
all cases where a let is called, the point is to be replayed. The service is a
let if it is delivered when the receiving team is not ready (see Rule 12). A ball in play is a
let if (a) it hits an overhanging obstruction such as a tree limb [or a
diagonal corner support beam] - this was unintentionally omitted from
the printed rulebook; (b) the ball becomes broken in the course of a point;
(c) play is interrupted by an accidental occurrence, such as a ball from
another court bouncing into the court; (d) the ball leaves the court through a
hole in the screen, or gets stuck in the screen.
Note:
In any situation during the play of a point when a let may be called, if the
player who could call the let does not do so immediately and permits play to
continue, that decision is binding on his team. It is not reasonable to opt not
to call a let, strike the ball for loss of point, and then ask for a let to be
called. In the event that one of the players incorrectly calls a “let” on a
“net cord service” (see Rule 10) the following applies (a) if the let was called by the receiving
team, it is loss of point for the receiving team and, (b) if the let is called
by the serving team, it is loss of point for the serving team.
Comment:
For further discussion of other situations in which a let may be called, see Rule 21.
RULE 14: Service Touching Receiving Team
If
the service touches the receiver or the receiver's partner or anything they are
wearing or carrying before the ball has hit the deck, the server wins the point
outright. This ruling applies whether the member of the receiving team is hit
while standing on or off the court.
RULE 15: When Receiver Becomes Server
At
the end of the first game of a set, the receiving team becomes the serving
team. The partners decide between them who will serve first in each set. The
order of service remains in force for the entire set.
RULE 16: Serving or Receiving Out of Turn
If
a player serves out of turn, the player who should be serving must take over
serving from the point that the mistake is discovered. All points stand as
played. If an entire game is served by the wrong player, the game score stands
as played, but the order of service remains as altered, so that in no case may
one player on a team serve three games in a row. If the receiving team receives
from the wrong sides of their court (as established in their first receiving
game of the set), they must continue to receive serve for the entire game from
the “wrong sides,” but must revert to the original sides of their court in the
next game in which they are receivers.
RULE 17: Ball Remains in Play
Once
a ball is put into play by service, it remains in play until the point is
decided, unless a fault or a let is called. A player may not catch a ball that
appears to be going out of bounds and claim the point. The ball is in play
until it actually hits the screen on the fly, bounces on the deck out of
bounds, bounces a second time after first bouncing in bounds, or goes over the
screen. A player catching or stopping a ball and calling “out” before the ball
is legally out loses the point for his/her team.
Note:
A ball that is hit by a player outside the net post and lands within the
opponents' court is in play. See Rule 20c.
RULE 18: Loss of Point
A
team loses the point if (a) As the receiving team, the ball bounces a second
time, provided the first bounce was within the court.
Comment:
Sometimes it is difficult to determine whether a player attempting to retrieve
a ball, especially a drop shot that has bounced once and is about to bounce
again, actually strikes the ball before it bounces the second time. Propriety
dictates that the player attempting to hit the ball is honor bound to call “not
up” if the player feels the ball did in fact bounce twice. A player who has any
doubt in this situation should ask the nearest opponent, after the point has been
decided, “Was it up?” If the opponent says no, the point should be conceded.
(b)
A player returns the ball in such a way that it hits (i) the deck on the other
side of the net outside the sidelines or baseline; (ii) any object, other than
an opposing player, on the other side of the net outside the sidelines or
baseline; (iii) the net, post, net hand crank, cord, band, or center strap and
does not then land within the court on the other side of the net.
(c)
A player volleys the ball and fails to make a good return, even when standing
outside the court.
Comment:
A player standing outside the court volleys at his own risk. It is not proper
to volley the ball and simultaneously call it out, for if the ball is volleyed,
it is in play.
(d)
A player touches or strikes the ball more than once in making a stroke, or
makes overlong contact with the ball (i.e., both a double hit and a carry are
illegal).
(e)
A player strikes the ball before it has crossed over to his side of the net
(i.e., reaches over the net to strike the ball, making contact on the
opponents’ side of the net; for exception, see Rule 20b).
(f)
A ball in play touches any part of a player, including the hand(s) holding the
paddle, or his/her clothing.
Note:
It does not matter whether the player is inside or outside the court, whether
he/she is hit squarely or his/her clothing merely grazed, or whether the
contact is accidental or purposeful. If a ball touches anything other than a
player’s paddle, it is loss of point.
(g)
A player throws his paddle at the ball in play and hits it.
(h)
A player bounces the ball over the screen and out of the enclosure or into a
lighting fixture or light pole, whether or not the ball rebounds back into the
court.
(i)
A player or anything the player wears or carries touches the post, net, net
hand crank, cord, band, or center strap, or the court surface on the opponents’
side of the net, within the boundary lines, while the ball is in play (see Rule 17).
Note:
If the point has already been concluded, it is not a violation to touch any of
these fixtures. Also if in rushing forward to retrieve a shot, a player’s
momentum carries him/her past the net post onto the opponents’ side of the net,
this is not loss of point unless the player actually steps inside the
opponents’ court or interferes with one of the opponents. Mere physical contact
with an opponent is not loss of point unless such contact hinders the opponent.
When
a player is standing at the net and the opponent hits the ball into the net in
such a way that it pushes the net against the player’s paddle or person, the
net player loses the point. It does not matter that the ball was not going over
the net. The net player loses the point because the player made contact with
the net while the ball was still in play.
RULE 19: Ball Touching Court Fixtures
If
the ball in play touches a court fixture (as defined in Rule 2) after it has hit the
deck within the boundaries of the court, the ball remains in play and may be
returned, so long as it has not hit the deck a second time within the court or
the playing area.
Exceptions:
If the ball hits a lighting fixture or pole, the point is concluded—loss of
point for striker. In matches in which an umpire and an umpire’s chair
are inside the enclosure, a ball striking either the umpire or the chair prior
to landing in the opponents’ court is loss of point for the striker.
RULE 20: Good Return
It
is a good return if (a) the ball touches the net, post, net cord, net hand
crank, band, or center strap and then hits the deck within the proper court;
(b) the ball, served or returned, hits the deck within the proper court and
rebounds or is blown back over the net, and one of the players on the opposing
team reaches over the net and plays the ball, provided that neither the player
nor any part of the player’s clothing or equipment touches the post, net, net
hand crank, net cord, band, center strap, or the deck within their opponents’
court, and that the stroke is otherwise good (see also Rule 21); (c) the ball is
returned outside the post, either above or below the level of the top of the
net, whether or not it touches the post or net hand crank, provided that it
then hits the deck within the court;
Note:
It is not a good return if the ball is hit through the open space between the
net and the post.
(d)
a player’s paddle passes over the net after the player has returned the ball,
provided that the ball has crossed to the player’s side of the net before being
struck by the player and that the stroke is otherwise good.
RULE 21: Interference
If
a player is hindered in making a stroke by anything not within his control, the
point is replayed.
Comment:
If a tree branch or a ball from another court should interfere with play, a let
should be called immediately. However, if a player bumps into his own partner
or is interfered with by a court fixture, that is not grounds for a let. In the
situation covered by Rule 20b, if his opponent willfully hinders the player
attempting to strike the ball, the player is entitled to the point by reason of
interference, whether such interference is verbal or physical. However, if it
is agreed that such interference was unintentional, a let should be called.
RULE 22: Scoring
(a)
The Game: Zero, or no points, is called “love.” The first point is called 15,
although it is also commonly called 5. The second point is called 30. The third
point is called 40. The fourth point is Game. It is customary to call the score
of the serving team first. For example, if the receiving team wins the first
point, the score is “love 15.” When both teams score 15, or both score 30, the
score is called “15 all” or “30 all.” When both teams score 40, the score is
called “deuce.” The next point after deuce is called “advantage” for the team
winning it, thus “advantage server” (or more usually “ad in”) if the serving
team wins that point, or “advantage receiver” (or “ad out”) if the receiving
team wins that point. If the team with the advantage wins the next point, it
wins the game. If the other team wins that point, the score reverts to deuce.
This continues indefinitely until one or the other team wins two points in a
row from deuce, which wins the game. A game that is won “at “love” means that
the losing team won no points.
(b)
The Set: The team which first wins 6 games wins the set. However, the winning
team must have a margin of 2 games, and a set played under the traditional
rules continues until one team has such a 2-game margin (e.g., 8-6 or 11-9). A
set that is won “at love” means that the losing team won no games. When the
score in games is 6-all, the APTA recommends the use of the 12-point tiebreaker
(see Appendix
C).
Tournament committees should announce in the tournament rules whether the
tiebreaker is to be played.
(c)
The Match: A match is usually best of three sets with a tiebreaker in all sets.
See Guidelines below for exceptions.
Comment:
In matches played without an umpire, the server should announce the point
scores as the game goes on, and the game score at the end of the service game.
Misunderstandings will be averted if this practice is followed.
(d)
No-Ad Scoring: No-ad scoring is used occasionally to speed up play by
concluding a game on the next point after both teams have scored three points
(referred to as deuce in regular scoring). Points are scored 1, 2, 3, and no
points is called “zero.” When the score reaches “3 all,” the receiving team may
decide which partner will receive the service. The winner of that point wins
the game.
Guidelines
for Number of Sets to be Played in Different Events:
2 out of 3 sets, with tiebreaker in all sets:
2 out of 3 sets, with tiebreaker in all sets, except third set of
finals played out:
Women’s
Ranking Tournaments
Men’s
Ranking Tournaments
Senior
National Championships
Junior
National Championships
Men’s
Singles National Championship
Women’s
National Championship
Men’s
National Championship
Mixed
National Championship
RULE 23: When Teams Change Ends
Teams
change ends after the first, third, fifth, and every subsequent odd-numbered
game of each set. When a set ends on an odd total of games (e.g., 6-3), the
teams “change for one”—that is, they change ends for one game, and then change
ends again after the first game of the next set. When the set ends on an even
total of games (e.g., 6-4), the teams “stay for one” and then change ends after
the first game of the next set.
RULE 24: Continuous Play
Play
shall be continuous from the first service of the first game until the
conclusion of the match, except (a) for rest periods permitted by tournament
officials; (b) when changing ends on the odd games, a maximum of one minute is
allowed for players to towel off, change equipment, rest, etc.; (c) during a
service game, the server is permitted a maximum of 20 seconds between the finish
of play on a point and the delivery of the next service; (d) play shall never
be suspended, delayed, or interfered with for the purpose of enabling a player
to recover his strength or to receive instruction or advice. (The umpire shall
be the sole judge of such suspension, delay, or interference, and after giving
due warning, the umpire may disqualify the offender. No allowance may be made
for natural loss of physical condition such as cramps, faintness or loss of
wind. Consideration may be given by the umpire for accidental loss of physical
ability or condition.)
Note
1: In the event of an accident, a fall, collision with a net post, a sprained
ankle, and the like, up to a 10-minute suspension in play may be authorized. A
default will be mandatory if play is not resumed immediately after the
suspension.
Note
2: If a player’s clothing, footwear, or equipment becomes out of adjustment in
such a way that it is impossible or undesirable for the player to continue, the
provisions in Note 1 shall apply.
Comment:
The intent of the Continuous Play Rule is to prevent unauthorized rest periods
for players who are tired and to discourage stalling tactics for whatever
purpose. In the event of an accident, the umpire or tournament chairman shall
consider a temporary suspension of play. If a match is adjourned for a
legitimate reason (e.g., a sudden rainstorm), when the match is resumed (a) the
teams are entitled to a full warm up, and (b) the match must begin precisely
where it left off, with the same game and point score, same server, same ends
of the court, and same order of service.
RULE 25: Only One Hit
In
the course of making a return, only one player may hit the ball. If both
players, either simultaneously or consecutively, hit the ball, it is an illegal
return and loss of point. Mere clashing of paddles does not constitute an
illegal return, provided that only one player strikes the ball.
RULE 26: Balls Off Screens
If
a ball in play or on the service hits the deck in the proper court and then touches
any part of the back or side screens, or both screens, or the horizontal top,
rails, or the snow boards, it may be played, so long as it does not bounce on
the deck a second time before being hit by the player. A ball taken off the
screen must be returned into the opponents’ court. It may not be caromed back
indirectly by being hit from paddle to screen and then into the opponents’
court.
RULE 27: Singles
The
rules for singles are the same as for doubles except for the following: In
singles, the game is played within the standard singles court (within the alley
lines; see diagram on page 3), two services are allowed, and no-ad scoring is
used. The no-ad game point is served into the service court of the receiver’s
choice (see Rule
22d).
Appendix A
Ball Performance Standards
The
APTA has established the following Performance Standards and Acceptable
Tolerances for the ball. The APTA reserves the right to withhold or terminate
approval if the Association feels the standards have not been met by a
manufacturer, and to approve balls for sanctioned play as it sees fit.
Bounce
Test: Balls should be conditioned at 70 degrees F. and 25% - 35% relative
humidity for 24-32 hours, then dropped from 90 inches measured from the bottom
of the ball to a concrete slab, and the rebound measured. Bounce to be measured
from bottom of the ball.
Acceptable
Tolerance: 43.0 inches through 51.0 inches.
Weight
Test: 70.0 grams through 75.0 grams.
Diameter
Test: Measure diameter along two perpendicular axes of the ball. Both readings
must be within tolerance.
Diameter:
2.45 to 2.55 inches.
Complete
details about the specific test procedures are available from the APTA office.
Appendix B
Platform
Tennis Paddle Standards and Acceptable Tolerances
Total
Length
18 inches maximum
Holes-Number
87 maximum
Holes-Diameter
3/8 inch maximum
Edge
(or Rim) May be flush, or wraparound, within limits specified below
Surface
Flat (not curved); not yellow
Surface
Finish Slight texturing permissible
Note:
Wraparound Rim Limits: (graphic of paddle goes here; for Web delete this
line of text altogether?)
Appendix C
The APTA Approved 12-Point Tiebreaker for Platform Tennis
At
six games all, the players continue to serve in order and from the same end as
before. The server of the first point of the tiebreaker will serve only one
point, to the ad court. Each player will then, in normal service rotation,
serve twice, first to the deuce court then to the ad court.
The
single point served by the initial server of the tiebreaker results in an
immediate change of ends, and teams will continue to change ends in the normal
pattern as if the server had served an entire game.
First
team to win 7 points wins the set, although if it be 6 points all, a team must
win the tiebreaker by a margin of 2 points. The set shall be scored 7-6. The
team receiving service for the first point of the tiebreaker shall begin
serving the next set from the opposite end from which it received the first
point.
The
teams shall change ends after the first game.
Example:
NORTH
A B
C D
SOUTH
A
started serving the set from North End.
It’s
6 games all and it’s A’s turn to serve again.
1)
A serves once (ad court) from North End.
Change
Ends
2)
C serves twice from North End.*
(deuce
court first; ad court second)
3)
B serves twice from South End.
(deuce
court first; ad court second)
Change
Ends
4)
D serves twice from South End.
(deuce
court first; ad court second)
5)
A serves twice from North End.
(deuce
court first, ad court second)
Change
ends and repeat this order until one team reaches 7 points or wins by 2 points
after each team reaches 6 points.
6)
Team C-D starts serving next set from North End.
7)
Teams change ends after 1 game.
*Assuming
that C has been following A in service order. If a ball change is called for on
a tiebreaker game, the change should be deferred until the second game of the
following set, to preserve the alternation of the right to serve first with the
new ball.
Addendum
The Etiquette of Platform Tennis©
INTRODUCTION
Platform
tennis, often referred to as “paddle” for short, is a keenly competitive sport
and one in which, by tradition, good sportsmanship, integrity, and respect are
key elements. It is a game that is played for fun, but there is also an active
winter tournament circuit. The game is played in accordance with the Official
Rules of Platform Tennis as published by the American Platform Tennis Association.
The
main purpose of this section, however, is to discuss the etiquette of platform
tennis play. Etiquette is an area where, unlike rules, which are generally more
specific, there may be differences of opinion, or judgment may have to be
exercised. Since platform tennis continues to attract many new participants,
the APTA believes it desirable to provide these guidelines on the etiquette of
the game. In doing so, it is recognized that etiquette does have its “gray
areas.” Therefore, these comments are offered not as hard and fast rules, but
as suggested guidelines of behavior. In any case, it is hoped that the
tradition of the game will be maintained through a continued high degree of
sportsmanship and mutual respect and that these guidelines may assist in
furthering that tradition by offering worthwhile suggestions on personal
behavior while playing this rewarding game.
I. LINE CALLS
In
matches where there are no linesmen, the general rule is that all lines are
called by the receiving team (i.e., you call lines on your side, the opponents
call lines on their side). Each side should, obviously, call the ball in or out
honestly and without regard to the play situation. The decision of the team
whose responsibility it is to make the call is final.
The
following refinements are suggested:
1.
If an out call is not promptly made, the ball is considered in and play should
continue.
2. On
service, either member of the receiving team may make line calls. If an out
call is made, play should stop. If there is a disagreement between the
receiving partners as to whether the service was good or out, a let should be
played, regardless of whether the service was returned in or out of play.
3. During
play, if a player makes an out call on a ball that the player could otherwise
return, and the player stops play but his partner thinks the ball was in, a let
should be played. If an out call is made on a ball that neither player could
retrieve but the caller’s partner disagrees and believes the ball was in, the
point should be awarded to the opponents.
4. Players
may assist their opponents with out calls in the opponents” court, if
requested. They should also call against themselves any ball that is clearly
out on the opponents” side of the court, if not called by the opponents.
5. A
certain amount of friendly kidding about opponents” line calls is inevitable.
But etiquette dictates that the opponents” line calls are to be respected and
considered final. In the end, questionable calls will usually balance off between
the two sides.
6. If
there is uncertainty about a line call any doubts should be resolved in favor
of the opponents.
7. When
coaching your partner to let a ball drop rather than hit it, try to use
commands such as “bounce it!” or “drop it!” rather than “out!” so as not to
confuse your opponents, who may think you are making an out call.
II. FOOT FAULT
The
foot fault is the aspect of the game that demands the greatest amount of
self-control by the server. Seldom will fellow players advise another player
that he or she is foot-faulting for fear of “offending.” Yet if the server
steps on the baseline or on the court before striking the ball, the server is
breaking the rules.
Many
players may not know they are foot-faulting. This is because in serving, they
make a slight movement of the forward foot, which is legal, but in doing so
they step on or over the line. A player can find out if he or she is
foot-faulting by asking a fellow player to observe the service. Conversely, a
polite comment to another player, who may not ask, is not out of order. One
subtle way to handle this is to ask the opponents if they would like to have
you call foot faults during practice services.
The
server is on his honor not to foot-fault; therefore, all players should exercise
the self-control necessary to stay behind the line while serving. Apart from
the rule-breaking and etiquette aspects of foot-faulting, linesmen may call
foot faults in the semifinals and finals of major tournaments, and any player
who is in the habit of foot-faulting regularly may have a difficult time
adjusting to a correct service procedure under the pressure of tournament
competition. The usual result is that the server will lose points on called
foot faults or serve a higher percentage of faults in trying to adjust to a
legal service.
So,
in this area above all others, etiquette says that players must exercise the
greatest degree of self-control in order not to break the rules and/or offend
others. Practice serving legally, and check with others by asking that your
service be watched.
III. NET CORD BALL ON SERVICE
The
Official Rules of Platform Tennis state that if the service touches the net
cord and lands in the correct service court, the ball is in play (i.e., it is
not a let).
It
is recognized that many platform tennis players are also tennis players, and in
tennis a net cord service is still played as a let. To afford them, as well as
new players of platform tennis, the opportunity to adjust to our rules, in
non-tournament competition if a let is erroneously called on a net cord service
by any of the players, the first such violation by each team may be considered
a grace call, and a let played in each instance.
After
the first such grace call (one for each team), if an erroneous let is called on
a net cord service but neither team is distracted by the improper call, play
can continue. However, if the let call is a distraction that causes either team
to stop play, it is loss of point for the team calling the let.
IV. BALL HITTING PLAYER
If
a ball touches any part of a player’s body or clothing (including any part of
the hand) either before landing or hitting the screen on the player’s side or
after landing fairly in the court, it results in loss of point. Even if the
player is standing outside the boundaries of the court, the point is lost if
the ball strikes the player before landing on the deck or hitting a screen.
Often a ball striking a player just barely grazes the clothing or hair. It is
good etiquette for the player to declare that the ball touched him or her and
award the point to the opponents.
It
is not good etiquette for any player to declare that the ball hit an opponent
and thereby claim the point. The player may politely ask if it did, but the
determination of whether or not the ball hit the opponent is that player’s to
make, and his or her integrity and decision in the matter should be respected.
V. THE “TICK”
A
ball that is “ticked” is barely grazed with the paddle, and often when this
happens only the player who ticks the ball can hear or feel it. It is good
etiquette for the player doing so to promptly declare that the ball was touched
and award the point to the opponents.
It
is poor etiquette for a player to declare that an opponent ticked the ball and
claim the point. The best person to determine whether the ball was ticked is
the player, and it is good etiquette to respect the player’s integrity and
decision.
VI. TOUCHING THE NET
Touching
the net with any part of the body or the paddle during play is loss of point. A
player touching the net should promptly declare the violation and award the
point to the opponents.
On
rare occasions, a ball driven by a player into the net will force a loosely
strung net to strike the paddle of the opposing net person, who may be crowding
the net. If this occurs, it is loss of point for the net player’s team since
the net was touched before the ball fell to the deck to conclude the point.
(Moral - always tighten the lower net strings.)
VII. THE “CARRY” AND THE “DOUBLE HIT”
The
carry is difficult to define, but the word fairly suggests what occurs, and it
is illegal. It is an excessively long contact between the paddle and the ball,
as distinct from a cleanly struck shot. The carry is illegal because it could
give a player an unfair advantage. The carry can inadvertently occur in almost
any playing situation, but one of the most common is when two teams are having
a rapid exchange of volleys near the net and a player, in moving backward while
receiving and attempting to return a shot, unintentionally “catches” or cradles
the ball on the racquet. If in the player’s judgment the ball was carried, it
should be declared and the point awarded to the opponents.
A
double hit can occur in the above situation and in the more difficult wire
shots. In this version of the carry the player in attempting to return a shot
hits the ball twice in quick succession. It is rare, but it does happen. And
since it is illegal, the player should promptly declare it and the point should
be awarded to the opponents.
VIII. DOUBLE BOUNCE
If
a player knows that the ball has bounced twice before returning it, he should
call a “not-up” and the point should be awarded to the other team.
IX. REACHING OVER THE NET
It
is against the rules to reach over the net to strike a ball unless it has first
landed in the striker’s court. An over-the-net violation should be called by
the violating player or partner as a matter of good etiquette. It is not good
etiquette for the opponents to make that call and claim the point.
X. RETURN THE BALL TO THE SERVER
When
a point is completed, if the ball is lying on your side of the court and your
opponent is serving, it is good etiquette to pick up the ball and either give
it to your opponent’s net player, who can give it to the server, or to gently
bounce the ball to the server at the next service position, waiting a moment
before delivering the ball if the server’s back is turned.
It
is good etiquette to do your part by picking up the ball and getting it to the
server in an easy and accommodating manner. If everyone does this it will be
easier on you when your turn comes to serve! All too often, players simply kick
or push the ball in the opponents’ direction or arbitrarily hit the ball just
anywhere over to the other side. This makes the server chase the ball, it is
discourteous, and it results in a slower-moving game.
Finally,
and above all, resist the temptation of venting aggravation at missing an easy
shot by slamming the ball about the court after the point is lost.
XI. THE WOMAN IN MIXED DOUBLES
This
can be a sensitive subject. However, no document on etiquette would be complete
without touching at least briefly on the subject. Specifically, the question is
how the man should play against the woman in an opposing mixed doubles team,
particularly if the woman is the weaker of the two partners. There are two
schools of thought. The first, which is more often applied in friendly games,
says that the man should be “gentlemanly” by not driving the ball hard at the woman
at net, or in returning her serve, and should not work her corner
disproportionately. This does have the advantage of balancing play between
opposing partners. It is “gentlemanly,” and it avoids the accusation of
“picking on the woman.” In an otherwise close contest, it can also lead to
losing the match.
The
other school of thought says that a team is a team, gender makes no difference,
and the normal strategy to beat a team that may be unbalanced is to play the
weaker partner. If that partner happens to be a woman, so be it. And if the
woman does not like that, she need not play (or can get better).
Both
viewpoints have merit and both have their strong advocates. It is not uncommon
to see a double standard practiced, with the first school of thought being
applied in friendly, social games, where winning or losing may be unimportant,
or even in an unbalanced tournament match; and the second standard being
applied in a keenly contested tournament match. We believe it best to leave
this choice to one’s personal discretion.
XII. ON LOSING
It
is much more difficult to be a gracious loser than a gracious winner. One
should be gracious in either case—but try particularly hard to be so in losing.
Congratulate your opponents, wish them well, live with it, and strive to
improve, so you can be a gracious winner.
XIII. GOOD MANNERS
In
closing, a few do’s and don’ts on good manners are included, although most of
these suggestions are obvious:
1. Be
punctual. The game requires four players, and it is good etiquette to be on
time and not inconvenience the other players by being late.
2. Bring
a ball.
3. Don’t
use bad language during play (or keep it to yourself).
4. Don’t
bang the paddle against the net, the side screening, or the deck as an outward
expression of self-dissatisfaction.
5. As
a courtesy, don’t deliberately wear clothing with the intent of making the ball
more difficult for opponents to see.
6. Be
complimentary of good play by both your partner and your opponents.
7. When
playing in a tournament, recognizing that a great deal of work dedicated to
your enjoyment has been done by the tournament chairman and the tournament
committee, take a moment before leaving to say “goodbye” and “thank you”.
©1999
R.A. Brown, rev. 2003